475 lines
14 KiB
JavaScript
475 lines
14 KiB
JavaScript
var debug = require('debug')('nodemon:run');
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const statSync = require('fs').statSync;
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var utils = require('../utils');
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var bus = utils.bus;
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var childProcess = require('child_process');
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var spawn = childProcess.spawn;
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var exec = childProcess.exec;
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var fork = childProcess.fork;
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var watch = require('./watch').watch;
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var config = require('../config');
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var child = null; // the actual child process we spawn
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var killedAfterChange = false;
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var noop = () => {};
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var restart = null;
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var psTree = require('pstree.remy');
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var path = require('path');
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var signals = require('./signals');
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function run(options) {
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var cmd = config.command.raw;
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// moved up
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// we need restart function below in the global scope for run.kill
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/*jshint validthis:true*/
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restart = run.bind(this, options);
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run.restart = restart;
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// binding options with instance of run
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// so that we can use it in run.kill
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run.options = options;
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var runCmd = !options.runOnChangeOnly || config.lastStarted !== 0;
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if (runCmd) {
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utils.log.status('starting `' + config.command.string + '`');
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} else {
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// should just watch file if command is not to be run
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// had another alternate approach
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// to stop process being forked/spawned in the below code
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// but this approach does early exit and makes code cleaner
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debug('start watch on: %s', config.options.watch);
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if (config.options.watch !== false) {
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watch();
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return;
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}
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}
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config.lastStarted = Date.now();
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var stdio = ['pipe', 'pipe', 'pipe'];
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if (config.options.stdout) {
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stdio = ['pipe', process.stdout, process.stderr];
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}
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if (config.options.stdin === false) {
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stdio = [process.stdin, process.stdout, process.stderr];
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}
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var sh = 'sh';
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var shFlag = '-c';
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const binPath = process.cwd() + '/node_modules/.bin';
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const spawnOptions = {
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env: Object.assign({}, process.env, options.execOptions.env, {
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PATH: binPath + ':' + process.env.PATH,
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}),
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stdio: stdio,
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}
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var executable = cmd.executable;
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if (utils.isWindows) {
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// if the exec includes a forward slash, reverse it for windows compat
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// but *only* apply to the first command, and none of the arguments.
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// ref #1251 and #1236
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if (executable.indexOf('/') !== -1) {
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executable = executable.split(' ').map((e, i) => {
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if (i === 0) {
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return path.normalize(e);
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}
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return e;
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}).join(' ');
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}
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// taken from npm's cli: https://git.io/vNFD4
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sh = process.env.comspec || 'cmd';
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shFlag = '/d /s /c';
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spawnOptions.windowsVerbatimArguments = true;
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}
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var args = runCmd ? utils.stringify(executable, cmd.args) : ':';
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var spawnArgs = [sh, [shFlag, args], spawnOptions];
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const firstArg = cmd.args[0] || '';
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var inBinPath = false;
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try {
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inBinPath = statSync(`${binPath}/${executable}`).isFile();
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} catch (e) {}
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// hasStdio allows us to correctly handle stdin piping
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// see: https://git.io/vNtX3
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const hasStdio = utils.satisfies('>= 6.4.0 || < 5');
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// forking helps with sub-process handling and tends to clean up better
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// than spawning, but it should only be used under specific conditions
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const shouldFork =
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!config.options.spawn &&
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!inBinPath &&
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!(firstArg.indexOf('-') === 0) && // don't fork if there's a node exec arg
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firstArg !== 'inspect' && // don't fork it's `inspect` debugger
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executable === 'node' && // only fork if node
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utils.version.major > 4 // only fork if node version > 4
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if (shouldFork) {
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// this assumes the first argument is the script and slices it out, since
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// we're forking
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var forkArgs = cmd.args.slice(1);
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var env = utils.merge(options.execOptions.env, process.env);
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stdio.push('ipc');
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child = fork(options.execOptions.script, forkArgs, {
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env: env,
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stdio: stdio,
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silent: !hasStdio,
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});
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utils.log.detail('forking');
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debug('fork', sh, shFlag, args)
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} else {
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utils.log.detail('spawning');
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child = spawn.apply(null, spawnArgs);
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debug('spawn', sh, shFlag, args);
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}
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if (config.required) {
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var emit = {
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stdout: function (data) {
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bus.emit('stdout', data);
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},
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stderr: function (data) {
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bus.emit('stderr', data);
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},
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};
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// now work out what to bind to...
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if (config.options.stdout) {
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child.on('stdout', emit.stdout).on('stderr', emit.stderr);
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} else {
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child.stdout.on('data', emit.stdout);
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child.stderr.on('data', emit.stderr);
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bus.stdout = child.stdout;
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bus.stderr = child.stderr;
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}
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if (shouldFork) {
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child.on('message', function (message, sendHandle) {
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bus.emit('message', message, sendHandle);
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});
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}
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}
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bus.emit('start');
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utils.log.detail('child pid: ' + child.pid);
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child.on('error', function (error) {
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bus.emit('error', error);
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if (error.code === 'ENOENT') {
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utils.log.error('unable to run executable: "' + cmd.executable + '"');
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process.exit(1);
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} else {
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utils.log.error('failed to start child process: ' + error.code);
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throw error;
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}
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});
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child.on('exit', function (code, signal) {
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if (child && child.stdin) {
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process.stdin.unpipe(child.stdin);
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}
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if (code === 127) {
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utils.log.error('failed to start process, "' + cmd.executable +
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'" exec not found');
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bus.emit('error', code);
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process.exit();
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}
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// If the command failed with code 2, it may or may not be a syntax error
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// See: http://git.io/fNOAR
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// We will only assume a parse error, if the child failed quickly
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if (code === 2 && Date.now() < config.lastStarted + 500) {
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utils.log.error('process failed, unhandled exit code (2)');
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utils.log.error('');
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utils.log.error('Either the command has a syntax error,');
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utils.log.error('or it is exiting with reserved code 2.');
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utils.log.error('');
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utils.log.error('To keep nodemon running even after a code 2,');
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utils.log.error('add this to the end of your command: || exit 1');
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utils.log.error('');
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utils.log.error('Read more here: https://git.io/fNOAG');
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utils.log.error('');
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utils.log.error('nodemon will stop now so that you can fix the command.');
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utils.log.error('');
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bus.emit('error', code);
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process.exit();
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}
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// In case we killed the app ourselves, set the signal thusly
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if (killedAfterChange) {
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killedAfterChange = false;
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signal = config.signal;
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}
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// this is nasty, but it gives it windows support
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if (utils.isWindows && signal === 'SIGTERM') {
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signal = config.signal;
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}
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if (signal === config.signal || code === 0) {
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// this was a clean exit, so emit exit, rather than crash
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debug('bus.emit(exit) via ' + config.signal);
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bus.emit('exit', signal);
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// exit the monitor, but do it gracefully
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if (signal === config.signal) {
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return restart();
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}
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if (code === 0) { // clean exit - wait until file change to restart
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if (runCmd) {
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utils.log.status('clean exit - waiting for changes before restart');
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}
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child = null;
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}
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} else {
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bus.emit('crash');
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if (options.exitcrash) {
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utils.log.fail('app crashed');
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if (!config.required) {
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process.exit(1);
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}
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} else {
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utils.log.fail('app crashed - waiting for file changes before' +
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' starting...');
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child = null;
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}
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}
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if (config.options.restartable) {
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// stdin needs to kick in again to be able to listen to the
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// restart command
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process.stdin.resume();
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}
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});
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// moved the run.kill outside to handle both the cases
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// intial start
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// no start
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// connect stdin to the child process (options.stdin is on by default)
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if (options.stdin) {
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process.stdin.resume();
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// FIXME decide whether or not we need to decide the encoding
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// process.stdin.setEncoding('utf8');
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// swallow the stdin error if it happens
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// ref: https://github.com/remy/nodemon/issues/1195
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if (hasStdio) {
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child.stdin.on('error', () => { });
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process.stdin.pipe(child.stdin);
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} else {
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if (child.stdout) {
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child.stdout.pipe(process.stdout);
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} else {
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utils.log.error('running an unsupported version of node ' +
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process.version);
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utils.log.error('nodemon may not work as expected - ' +
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'please consider upgrading to LTS');
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}
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}
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bus.once('exit', function () {
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if (child && process.stdin.unpipe) { // node > 0.8
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process.stdin.unpipe(child.stdin);
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}
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});
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}
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debug('start watch on: %s', config.options.watch);
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if (config.options.watch !== false) {
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watch();
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}
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}
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function waitForSubProcesses(pid, callback) {
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debug('checking ps tree for pids of ' + pid);
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psTree(pid, (err, pids) => {
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if (!pids.length) {
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return callback();
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}
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utils.log.status(`still waiting for ${pids.length} sub-process${
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pids.length > 2 ? 'es' : ''} to finish...`);
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setTimeout(() => waitForSubProcesses(pid, callback), 1000);
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});
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}
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function kill(child, signal, callback) {
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if (!callback) {
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callback = function () { };
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}
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if (utils.isWindows) {
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// When using CoffeeScript under Windows, child's process is not node.exe
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// Instead coffee.cmd is launched, which launches cmd.exe, which starts
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// node.exe as a child process child.kill() would only kill cmd.exe, not
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// node.exe
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// Therefore we use the Windows taskkill utility to kill the process and all
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// its children (/T for tree).
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// Force kill (/F) the whole child tree (/T) by PID (/PID 123)
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exec('taskkill /pid ' + child.pid + ' /T /F');
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callback();
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} else {
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// we use psTree to kill the full subtree of nodemon, because when
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// spawning processes like `coffee` under the `--debug` flag, it'll spawn
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// it's own child, and that can't be killed by nodemon, so psTree gives us
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// an array of PIDs that have spawned under nodemon, and we send each the
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// configured signal (default: SIGUSR2) signal, which fixes #335
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// note that psTree also works if `ps` is missing by looking in /proc
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let sig = signal.replace('SIG', '');
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psTree(child.pid, function (err, pids) {
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// if ps isn't native to the OS, then we need to send the numeric value
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// for the signal during the kill, `signals` is a lookup table for that.
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if (!psTree.hasPS) {
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sig = signals[signal];
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}
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// the sub processes need to be killed from smallest to largest
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debug('sending kill signal to ' + pids.join(', '));
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child.kill(signal);
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pids.sort().forEach(pid => exec(`kill -${sig} ${pid}`, noop));
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waitForSubProcesses(child.pid, () => {
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// finally kill the main user process
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exec(`kill -${sig} ${child.pid}`, callback);
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});
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});
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}
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}
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run.kill = function (noRestart, callback) {
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// I hate code like this :( - Remy (author of said code)
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if (typeof noRestart === 'function') {
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callback = noRestart;
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noRestart = false;
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}
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if (!callback) {
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callback = noop;
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}
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if (child !== null) {
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// if the stdin piping is on, we need to unpipe, but also close stdin on
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// the child, otherwise linux can throw EPIPE or ECONNRESET errors.
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if (run.options.stdin) {
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process.stdin.unpipe(child.stdin);
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}
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// For the on('exit', ...) handler above the following looks like a
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// crash, so we set the killedAfterChange flag if a restart is planned
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if (!noRestart) {
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killedAfterChange = true;
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}
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/* Now kill the entire subtree of processes belonging to nodemon */
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var oldPid = child.pid;
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if (child) {
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kill(child, config.signal, function () {
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// this seems to fix the 0.11.x issue with the "rs" restart command,
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// though I'm unsure why. it seems like more data is streamed in to
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// stdin after we close.
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if (child && run.options.stdin && child.stdin && oldPid === child.pid) {
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child.stdin.end();
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}
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callback();
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});
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}
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} else if (!noRestart) {
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// if there's no child, then we need to manually start the process
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// this is because as there was no child, the child.on('exit') event
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// handler doesn't exist which would normally trigger the restart.
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bus.once('start', callback);
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run.restart();
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} else {
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callback();
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}
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};
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run.restart = noop;
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bus.on('quit', function onQuit(code) {
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if (code === undefined) {
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code = 0;
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}
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// remove event listener
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var exitTimer = null;
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var exit = function () {
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clearTimeout(exitTimer);
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exit = noop; // null out in case of race condition
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child = null;
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if (!config.required) {
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// Execute all other quit listeners.
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bus.listeners('quit').forEach(function (listener) {
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if (listener !== onQuit) {
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listener();
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}
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});
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process.exit(code);
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} else {
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bus.emit('exit');
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}
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};
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// if we're not running already, don't bother with trying to kill
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if (config.run === false) {
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return exit();
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}
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// immediately try to stop any polling
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config.run = false;
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if (child) {
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// give up waiting for the kids after 10 seconds
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exitTimer = setTimeout(exit, 10 * 1000);
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child.removeAllListeners('exit');
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child.once('exit', exit);
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kill(child, 'SIGINT');
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} else {
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exit();
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}
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});
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bus.on('restart', function () {
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// run.kill will send a SIGINT to the child process, which will cause it
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// to terminate, which in turn uses the 'exit' event handler to restart
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run.kill();
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});
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// remove the child file on exit
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process.on('exit', function () {
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utils.log.detail('exiting');
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if (child) { child.kill(); }
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});
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// because windows borks when listening for the SIG* events
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if (!utils.isWindows) {
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bus.once('boot', () => {
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// usual suspect: ctrl+c exit
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process.once('SIGINT', () => bus.emit('quit', 130));
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process.once('SIGTERM', () => {
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bus.emit('quit', 143);
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if (child) { child.kill('SIGTERM'); }
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});
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})
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}
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module.exports = run;
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