diff --git a/lib/main.dart b/lib/main.dart index 11655b6..e04130f 100644 --- a/lib/main.dart +++ b/lib/main.dart @@ -1,117 +1,3 @@ import 'package:flutter/material.dart'; -void main() { - runApp(MyApp()); -} - -class MyApp extends StatelessWidget { - // This widget is the root of your application. - @override - Widget build(BuildContext context) { - return MaterialApp( - title: 'Flutter Demo', - theme: ThemeData( - // This is the theme of your application. - // - // Try running your application with "flutter run". You'll see the - // application has a blue toolbar. Then, without quitting the app, try - // changing the primarySwatch below to Colors.green and then invoke - // "hot reload" (press "r" in the console where you ran "flutter run", - // or simply save your changes to "hot reload" in a Flutter IDE). - // Notice that the counter didn't reset back to zero; the application - // is not restarted. - primarySwatch: Colors.blue, - // This makes the visual density adapt to the platform that you run - // the app on. For desktop platforms, the controls will be smaller and - // closer together (more dense) than on mobile platforms. - visualDensity: VisualDensity.adaptivePlatformDensity, - ), - home: MyHomePage(title: 'Flutter Demo Home Page'), - ); - } -} - -class MyHomePage extends StatefulWidget { - MyHomePage({Key key, this.title}) : super(key: key); - - // This widget is the home page of your application. It is stateful, meaning - // that it has a State object (defined below) that contains fields that affect - // how it looks. - - // This class is the configuration for the state. It holds the values (in this - // case the title) provided by the parent (in this case the App widget) and - // used by the build method of the State. Fields in a Widget subclass are - // always marked "final". - - final String title; - - @override - _MyHomePageState createState() => _MyHomePageState(); -} - -class _MyHomePageState extends State { - int _counter = 0; - - void _incrementCounter() { - setState(() { - // This call to setState tells the Flutter framework that something has - // changed in this State, which causes it to rerun the build method below - // so that the display can reflect the updated values. If we changed - // _counter without calling setState(), then the build method would not be - // called again, and so nothing would appear to happen. - _counter++; - }); - } - - @override - Widget build(BuildContext context) { - // This method is rerun every time setState is called, for instance as done - // by the _incrementCounter method above. - // - // The Flutter framework has been optimized to make rerunning build methods - // fast, so that you can just rebuild anything that needs updating rather - // than having to individually change instances of widgets. - return Scaffold( - appBar: AppBar( - // Here we take the value from the MyHomePage object that was created by - // the App.build method, and use it to set our appbar title. - title: Text(widget.title), - ), - body: Center( - // Center is a layout widget. It takes a single child and positions it - // in the middle of the parent. - child: Column( - // Column is also a layout widget. It takes a list of children and - // arranges them vertically. By default, it sizes itself to fit its - // children horizontally, and tries to be as tall as its parent. - // - // Invoke "debug painting" (press "p" in the console, choose the - // "Toggle Debug Paint" action from the Flutter Inspector in Android - // Studio, or the "Toggle Debug Paint" command in Visual Studio Code) - // to see the wireframe for each widget. - // - // Column has various properties to control how it sizes itself and - // how it positions its children. Here we use mainAxisAlignment to - // center the children vertically; the main axis here is the vertical - // axis because Columns are vertical (the cross axis would be - // horizontal). - mainAxisAlignment: MainAxisAlignment.center, - children: [ - Text( - 'You have pushed the button this many times:', - ), - Text( - '$_counter', - style: Theme.of(context).textTheme.headline4, - ), - ], - ), - ), - floatingActionButton: FloatingActionButton( - onPressed: _incrementCounter, - tooltip: 'Increment', - child: Icon(Icons.add), - ), // This trailing comma makes auto-formatting nicer for build methods. - ); - } -} +void main() {} diff --git a/shell.nix b/shell.nix index d7b1ff3..1fa8b73 100644 --- a/shell.nix +++ b/shell.nix @@ -3,7 +3,7 @@ with pkgs; mkShell { - buildInputs = [ dart flutter androidenv.androidPkgs_9_0.androidsdk jdk ]; + buildInputs = [ flutter-dev androidenv.androidPkgs_9_0.androidsdk jdk ]; ANDROID_HOME = "${androidenv.androidPkgs_9_0.androidsdk}/libexec/android-sdk"; ANDROID_AVD_HOME = (toString ./.) + "/.android/avd"; diff --git a/test/widget_test.dart b/test/widget_test.dart deleted file mode 100644 index 38982f5..0000000 --- a/test/widget_test.dart +++ /dev/null @@ -1,30 +0,0 @@ -// This is a basic Flutter widget test. -// -// To perform an interaction with a widget in your test, use the WidgetTester -// utility that Flutter provides. For example, you can send tap and scroll -// gestures. You can also use WidgetTester to find child widgets in the widget -// tree, read text, and verify that the values of widget properties are correct. - -import 'package:flutter/material.dart'; -import 'package:flutter_test/flutter_test.dart'; - -import 'package:the_most_expensive_button/main.dart'; - -void main() { - testWidgets('Counter increments smoke test', (WidgetTester tester) async { - // Build our app and trigger a frame. - await tester.pumpWidget(MyApp()); - - // Verify that our counter starts at 0. - expect(find.text('0'), findsOneWidget); - expect(find.text('1'), findsNothing); - - // Tap the '+' icon and trigger a frame. - await tester.tap(find.byIcon(Icons.add)); - await tester.pump(); - - // Verify that our counter has incremented. - expect(find.text('0'), findsNothing); - expect(find.text('1'), findsOneWidget); - }); -}