277 lines
9.1 KiB
Python
277 lines
9.1 KiB
Python
# -*- coding: utf-8 -*-
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"""
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mouse
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=====
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Take full control of your mouse with this small Python library. Hook global events, register hotkeys, simulate mouse movement and clicks, and much more.
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_Huge thanks to [Kirill Pavlov](http://kirillpavlov.com/) for donating the package name. If you are looking for the Cheddargetter.com client implementation, [`pip install mouse==0.5.0`](https://pypi.python.org/pypi/mouse/0.5.0)._
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## Features
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- Global event hook on all mice devices (captures events regardless of focus).
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- **Listen** and **sends** mouse events.
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- Works with **Windows** and **Linux** (requires sudo).
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- **Pure Python**, no C modules to be compiled.
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- **Zero dependencies**. Trivial to install and deploy, just copy the files.
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- **Python 2 and 3**.
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- Includes **high level API** (e.g. [record](#mouse.record) and [play](#mouse.play).
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- Events automatically captured in separate thread, doesn't block main program.
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- Tested and documented.
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This program makes no attempt to hide itself, so don't use it for keyloggers.
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## Usage
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Install the [PyPI package](https://pypi.python.org/pypi/mouse/):
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$ sudo pip install mouse
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or clone the repository (no installation required, source files are sufficient):
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$ git clone https://github.com/boppreh/mouse
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Then check the [API docs](https://github.com/boppreh/mouse#api) to see what features are available.
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## Known limitations:
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- Events generated under Windows don't report device id (`event.device == None`). [#21](https://github.com/boppreh/keyboard/issues/21)
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- To avoid depending on X the Linux parts reads raw device files (`/dev/input/input*`) but this requries root.
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- Other applications, such as some games, may register hooks that swallow all key events. In this case `mouse` will be unable to report events.
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"""
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# TODO
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# - infinite wait
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# - mouse.on_move
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version = '0.7.1'
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import time as _time
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import platform as _platform
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if _platform.system() == 'Windows':
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from. import _winmouse as _os_mouse
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elif _platform.system() == 'Linux':
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from. import _nixmouse as _os_mouse
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else:
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raise OSError("Unsupported platform '{}'".format(_platform.system()))
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from ._mouse_event import ButtonEvent, MoveEvent, WheelEvent, LEFT, RIGHT, MIDDLE, X, X2, UP, DOWN, DOUBLE
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from ._generic import GenericListener as _GenericListener
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_pressed_events = set()
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class _MouseListener(_GenericListener):
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def init(self):
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_os_mouse.init()
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def pre_process_event(self, event):
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if isinstance(event, ButtonEvent):
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if event.event_type in (UP, DOUBLE):
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_pressed_events.discard(event.button)
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else:
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_pressed_events.add(event.button)
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return True
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def listen(self):
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_os_mouse.listen(self.queue)
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_listener = _MouseListener()
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def is_pressed(button=LEFT):
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""" Returns True if the given button is currently pressed. """
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_listener.start_if_necessary()
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return button in _pressed_events
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def press(button=LEFT):
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""" Presses the given button (but doesn't release). """
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_os_mouse.press(button)
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def release(button=LEFT):
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""" Releases the given button. """
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_os_mouse.release(button)
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def click(button=LEFT):
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""" Sends a click with the given button. """
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_os_mouse.press(button)
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_os_mouse.release(button)
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def double_click(button=LEFT):
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""" Sends a double click with the given button. """
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click(button)
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click(button)
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def right_click():
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""" Sends a right click with the given button. """
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click(RIGHT)
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def wheel(delta=1):
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""" Scrolls the wheel `delta` clicks. Sign indicates direction. """
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_os_mouse.wheel(delta)
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def move(x, y, absolute=True, duration=0):
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"""
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Moves the mouse. If `absolute`, to position (x, y), otherwise move relative
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to the current position. If `duration` is non-zero, animates the movement.
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"""
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x = int(x)
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y = int(y)
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# Requires an extra system call on Linux, but `move_relative` is measured
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# in millimiters so we would lose precision.
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position_x, position_y = get_position()
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if not absolute:
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x = position_x + x
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y = position_y + y
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if duration:
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start_x = position_x
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start_y = position_y
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dx = x - start_x
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dy = y - start_y
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if dx == 0 and dy == 0:
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_time.sleep(duration)
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else:
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# 120 movements per second.
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# Round and keep float to ensure float division in Python 2
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steps = max(1.0, float(int(duration * 120.0)))
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for i in range(int(steps)+1):
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move(start_x + dx*i/steps, start_y + dy*i/steps)
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_time.sleep(duration/steps)
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else:
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_os_mouse.move_to(x, y)
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def drag(start_x, start_y, end_x, end_y, absolute=True, duration=0):
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"""
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Holds the left mouse button, moving from start to end position, then
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releases. `absolute` and `duration` are parameters regarding the mouse
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movement.
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"""
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if is_pressed():
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release()
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move(start_x, start_y, absolute, 0)
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press()
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move(end_x, end_y, absolute, duration)
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release()
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def on_button(callback, args=(), buttons=(LEFT, MIDDLE, RIGHT, X, X2), types=(UP, DOWN, DOUBLE)):
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""" Invokes `callback` with `args` when the specified event happens. """
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if not isinstance(buttons, (tuple, list)):
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buttons = (buttons,)
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if not isinstance(types, (tuple, list)):
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types = (types,)
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def handler(event):
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if isinstance(event, ButtonEvent):
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if event.event_type in types and event.button in buttons:
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callback(*args)
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_listener.add_handler(handler)
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return handler
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def on_pressed(callback, args=()):
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""" Invokes `callback` with `args` when the left button is pressed. """
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return on_button(callback, args, [LEFT], [DOWN])
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def on_click(callback, args=()):
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""" Invokes `callback` with `args` when the left button is clicked. """
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return on_button(callback, args, [LEFT], [UP])
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def on_double_click(callback, args=()):
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"""
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Invokes `callback` with `args` when the left button is double clicked.
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"""
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return on_button(callback, args, [LEFT], [DOUBLE])
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def on_right_click(callback, args=()):
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""" Invokes `callback` with `args` when the right button is clicked. """
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return on_button(callback, args, [RIGHT], [UP])
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def on_middle_click(callback, args=()):
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""" Invokes `callback` with `args` when the middle button is clicked. """
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return on_button(callback, args, [MIDDLE], [UP])
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def wait(button=LEFT, target_types=(UP, DOWN, DOUBLE)):
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"""
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Blocks program execution until the given button performs an event.
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"""
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from threading import Lock
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lock = Lock()
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lock.acquire()
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handler = on_button(lock.release, (), [button], target_types)
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lock.acquire()
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_listener.remove_handler(handler)
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def get_position():
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""" Returns the (x, y) mouse position. """
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return _os_mouse.get_position()
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def hook(callback):
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"""
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Installs a global listener on all available mouses, invoking `callback`
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each time it is moved, a key status changes or the wheel is spun. A mouse
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event is passed as argument, with type either `mouse.ButtonEvent`,
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`mouse.WheelEvent` or `mouse.MoveEvent`.
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Returns the given callback for easier development.
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"""
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_listener.add_handler(callback)
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return callback
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def unhook(callback):
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"""
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Removes a previously installed hook.
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"""
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_listener.remove_handler(callback)
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def unhook_all():
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"""
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Removes all hooks registered by this application. Note this may include
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hooks installed by high level functions, such as `record`.
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"""
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del _listener.handlers[:]
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def record(button=RIGHT, target_types=(DOWN,)):
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"""
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Records all mouse events until the user presses the given button.
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Then returns the list of events recorded. Pairs well with `play(events)`.
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Note: this is a blocking function.
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Note: for more details on the mouse hook and events see `hook`.
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"""
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recorded = []
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hook(recorded.append)
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wait(button=button, target_types=target_types)
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unhook(recorded.append)
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return recorded
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def play(events, speed_factor=1.0, include_clicks=True, include_moves=True, include_wheel=True):
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"""
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Plays a sequence of recorded events, maintaining the relative time
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intervals. If speed_factor is <= 0 then the actions are replayed as fast
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as the OS allows. Pairs well with `record()`.
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The parameters `include_*` define if events of that type should be inluded
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in the replay or ignored.
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"""
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last_time = None
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for event in events:
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if speed_factor > 0 and last_time is not None:
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_time.sleep((event.time - last_time) / speed_factor)
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last_time = event.time
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if isinstance(event, ButtonEvent) and include_clicks:
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if event.event_type == UP:
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_os_mouse.release(event.button)
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else:
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_os_mouse.press(event.button)
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elif isinstance(event, MoveEvent) and include_moves:
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_os_mouse.move_to(event.x, event.y)
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elif isinstance(event, WheelEvent) and include_wheel:
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_os_mouse.wheel(event.delta)
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replay = play
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hold = press
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if __name__ == '__main__':
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print('Recording... Double click to stop and replay.')
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play(record())
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