286 lines
6.5 KiB
Arduino
286 lines
6.5 KiB
Arduino
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#define NOTE_B0 31
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#define NOTE_C1 33
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#define NOTE_CS1 35
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#define NOTE_D1 37
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#define NOTE_DS1 39
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#define NOTE_E1 41
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#define NOTE_F1 44
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#define NOTE_FS1 46
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#define NOTE_G1 49
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#define NOTE_GS1 52
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#define NOTE_A1 55
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#define NOTE_AS1 58
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#define NOTE_B1 62
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#define NOTE_C2 65
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#define NOTE_CS2 69
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#define NOTE_D2 73
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#define NOTE_DS2 78
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#define NOTE_E2 82
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#define NOTE_F2 87
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#define NOTE_FS2 93
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#define NOTE_G2 98
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#define NOTE_GS2 104
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#define NOTE_A2 110
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#define NOTE_AS2 117
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#define NOTE_B2 123
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#define NOTE_C3 131
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#define NOTE_CS3 139
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#define NOTE_D3 147
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#define NOTE_DS3 156
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#define NOTE_E3 165
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#define NOTE_F3 175
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#define NOTE_FS3 185
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#define NOTE_G3 196
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#define NOTE_GS3 208
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#define NOTE_A3 220
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#define NOTE_AS3 233
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#define NOTE_B3 247
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#define NOTE_C4 262
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#define NOTE_CS4 277
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#define NOTE_D4 294
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#define NOTE_DS4 311
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#define NOTE_E4 330
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#define NOTE_F4 349
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#define NOTE_FS4 370
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#define NOTE_G4 392
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#define NOTE_GS4 415
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#define NOTE_A4 440
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#define NOTE_AS4 466
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#define NOTE_B4 494
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#define NOTE_C5 523
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#define NOTE_CS5 554
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#define NOTE_D5 587
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#define NOTE_DS5 622
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#define NOTE_E5 659
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#define NOTE_F5 698
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#define NOTE_FS5 740
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#define NOTE_G5 784
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#define NOTE_GS5 831
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#define NOTE_A5 880
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#define NOTE_AS5 932
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#define NOTE_B5 988
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#define NOTE_C6 1047
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#define NOTE_CS6 1109
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#define NOTE_D6 1175
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#define NOTE_DS6 1245
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#define NOTE_E6 1319
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#define NOTE_F6 1397
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#define NOTE_FS6 1480
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#define NOTE_G6 1568
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#define NOTE_GS6 1661
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#define NOTE_A6 1760
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#define NOTE_AS6 1865
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#define NOTE_B6 1976
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#define NOTE_C7 2093
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#define NOTE_CS7 2217
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#define NOTE_D7 2349
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#define NOTE_DS7 2489
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#define NOTE_E7 2637
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#define NOTE_F7 2794
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#define NOTE_FS7 2960
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#define NOTE_G7 3136
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#define NOTE_GS7 3322
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#define NOTE_A7 3520
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#define NOTE_AS7 3729
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#define NOTE_B7 3951
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#define NOTE_C8 4186
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#define NOTE_CS8 4435
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#define NOTE_D8 4699
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#define NOTE_DS8 4978
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#define melodyPin 8
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//Mario main theme melody
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int melody[] = {
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NOTE_E7, NOTE_E7, 0, NOTE_E7,
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0, NOTE_C7, NOTE_E7, 0,
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NOTE_G7, 0, 0, 0,
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NOTE_G6, 0, 0, 0,
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NOTE_C7, 0, 0, NOTE_G6,
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0, 0, NOTE_E6, 0,
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0, NOTE_A6, 0, NOTE_B6,
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0, NOTE_AS6, NOTE_A6, 0,
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NOTE_G6, NOTE_E7, NOTE_G7,
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NOTE_A7, 0, NOTE_F7, NOTE_G7,
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0, NOTE_E7, 0, NOTE_C7,
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NOTE_D7, NOTE_B6, 0, 0,
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NOTE_C7, 0, 0, NOTE_G6,
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0, 0, NOTE_E6, 0,
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0, NOTE_A6, 0, NOTE_B6,
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0, NOTE_AS6, NOTE_A6, 0,
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NOTE_G6, NOTE_E7, NOTE_G7,
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NOTE_A7, 0, NOTE_F7, NOTE_G7,
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0, NOTE_E7, 0, NOTE_C7,
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NOTE_D7, NOTE_B6, 0, 0
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};
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//Mario main them tempo
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int tempo[] = {
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12, 12, 12, 12,
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12, 12, 12, 12,
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12, 12, 12, 12,
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12, 12, 12, 12,
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12, 12, 12, 12,
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12, 12, 12, 12,
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12, 12, 12, 12,
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12, 12, 12, 12,
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9, 9, 9,
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12, 12, 12, 12,
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12, 12, 12, 12,
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12, 12, 12, 12,
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12, 12, 12, 12,
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12, 12, 12, 12,
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12, 12, 12, 12,
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12, 12, 12, 12,
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9, 9, 9,
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12, 12, 12, 12,
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12, 12, 12, 12,
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12, 12, 12, 12,
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};
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//Underworld melody
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int underworld_melody[] = {
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NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
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NOTE_AS3, NOTE_AS4, 0,
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0,
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NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
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NOTE_AS3, NOTE_AS4, 0,
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0,
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NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
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NOTE_DS3, NOTE_DS4, 0,
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0,
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NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
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NOTE_DS3, NOTE_DS4, 0,
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0, NOTE_DS4, NOTE_CS4, NOTE_D4,
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NOTE_CS4, NOTE_DS4,
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NOTE_DS4, NOTE_GS3,
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NOTE_G3, NOTE_CS4,
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NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
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NOTE_GS4, NOTE_DS4, NOTE_B3,
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NOTE_AS3, NOTE_A3, NOTE_GS3,
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0, 0, 0
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};
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//Underwolrd tempo
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int underworld_tempo[] = {
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12, 12, 12, 12,
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12, 12, 6,
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3,
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12, 12, 12, 12,
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12, 12, 6,
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3,
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12, 12, 12, 12,
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12, 12, 6,
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3,
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12, 12, 12, 12,
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12, 12, 6,
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6, 18, 18, 18,
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6, 6,
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6, 6,
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6, 6,
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18, 18, 18, 18, 18, 18,
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10, 10, 10,
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10, 10, 10,
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3, 3, 3
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};
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void setup(void)
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{
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pinMode(8, OUTPUT);//buzzer
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pinMode(13, OUTPUT);//led indicator when singing a note
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pinMode(5, OUTPUT);
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}
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void loop()
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{
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//sing the tunes
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int time = 100;
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sing(1);
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sing(1);
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sing(2);
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}
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int song = 0;
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void sing(int s) {
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// iterate over the notes of the melody:
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song = s;
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if (song == 2) {
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Serial.println(" 'Underworld Theme'");
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int size = sizeof(underworld_melody) / sizeof(int);
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for (int thisNote = 0; thisNote < size; thisNote++) {
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// to calculate the note duration, take one second
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// divided by the note type.
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//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
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int noteDuration = 1000 / underworld_tempo[thisNote];
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buzz(melodyPin, underworld_melody[thisNote], noteDuration);
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blink(10, 100);
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blink(5, 100);
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// to distinguish the notes, set a minimum time between them.
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// the note's duration + 30% seems to work well:
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int pauseBetweenNotes = noteDuration * 1.30;
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delay(pauseBetweenNotes);
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// stop the tone playing:
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buzz(melodyPin, 0, noteDuration);
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}
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} else {
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Serial.println(" 'Mario Theme'");
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int size = sizeof(melody) / sizeof(int);
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for (int thisNote = 0; thisNote < size; thisNote++) {
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// to calculate the note duration, take one second
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// divided by the note type.
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//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
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int noteDuration = 1000 / tempo[thisNote];
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buzz(melodyPin, melody[thisNote], noteDuration);
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// to distinguish the notes, set a minimum time between them.
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// the note's duration + 30% seems to work well:
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int pauseBetweenNotes = noteDuration * 1.30;
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delay(pauseBetweenNotes);
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// stop the tone playing:
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buzz(melodyPin, 0, noteDuration);
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}
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}
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}
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void buzz(int targetPin, long frequency, long length) {
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digitalWrite(13, HIGH);
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long delayValue = 1000000 / frequency / 2; // calculate the delay value between transitions
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//// 1 second's worth of microseconds, divided by the frequency, then split in half since
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//// there are two phases to each cycle
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long numCycles = frequency * length / 1000; // calculate the number of cycles for proper timing
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//// multiply frequency, which is really cycles per second, by the number of seconds to
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//// get the total number of cycles to produce
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for (long i = 0; i < numCycles; i++) { // for the calculated length of time...
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digitalWrite(targetPin, HIGH); // write the buzzer pin high to push out the diaphram
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delayMicroseconds(delayValue); // wait for the calculated delay value
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digitalWrite(targetPin, LOW); // write the buzzer pin low to pull back the diaphram
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delayMicroseconds(delayValue); // wait again or the calculated delay value
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}
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digitalWrite(13, LOW);
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}
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void blink(int led, int time){
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digitalWrite(led, HIGH);
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delay(time);
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digitalWrite(led, LOW);
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}
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