Rename algorithms in main module
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@ -1,10 +1,14 @@
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from numpy.random import choice, seed
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def get_first_random_solution(m, data):
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def get_first_random_solution(n, m):
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seed(42)
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random_indexes = choice(len(data.index), size=m, replace=False)
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return data.loc[random_indexes]
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solution = zeros(shape=n, dtype=bool)
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random_indices = choice(n, size=m, replace=False)
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put(solution, ind=random_indices, v=True)
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return solution
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def element_in_dataframe(solution, element):
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@ -42,8 +46,8 @@ def explore_neighbourhood(element, data, max_iterations=100000):
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return neighbour
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def local_search(m, data):
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first_solution = get_first_random_solution(m=m, data=data)
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def genetic_algorithm(n, m, data):
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first_solution = get_first_random_solution(n=n, m=m)
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best_solution = explore_neighbourhood(
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element=first_solution, data=data, max_iterations=100
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)
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18
src/main.py
18
src/main.py
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@ -1,17 +1,17 @@
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from preprocessing import parse_file
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from greedy import greedy_algorithm
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from local_search import local_search
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from genetic_algorithm import genetic_algorithm
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from memetic_algorithm import memetic_algorithm
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from sys import argv
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from time import time
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def execute_algorithm(choice, n, m, data):
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if choice == "greedy":
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return greedy_algorithm(n, m, data)
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elif choice == "local":
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return local_search(m, data)
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if choice == "genetic":
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return genetic_algorithm(n, m, data)
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elif choice == "memetic":
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return memetic_algorithm(m, data)
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else:
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print("The valid algorithm choices are 'greedy' and 'local'")
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print("The valid algorithm choices are 'genetic' and 'memetic'")
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exit(1)
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@ -28,8 +28,8 @@ def show_results(solutions, time_delta):
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def usage(argv):
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print(f"Usage: python {argv[0]} <file> <algorithm choice>")
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print("algorithm choices:")
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print("greedy: greedy algorithm")
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print("local: local search algorithm")
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print("genetic: genetic algorithm")
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print("memetic: memetic algorithm")
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exit(1)
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@ -0,0 +1,50 @@
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from numpy.random import choice, seed
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def get_first_random_solution(m, data):
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seed(42)
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random_indexes = choice(len(data.index), size=m, replace=False)
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return data.loc[random_indexes]
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def element_in_dataframe(solution, element):
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duplicates = solution.query(
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f"(source == {element.source} and destination == {element.destination}) or (source == {element.destination} and destination == {element.source})"
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)
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return not duplicates.empty
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def replace_worst_element(previous, data):
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solution = previous.copy()
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worst_index = solution["distance"].astype(float).idxmin()
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random_element = data.sample().squeeze()
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while element_in_dataframe(solution=solution, element=random_element):
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random_element = data.sample().squeeze()
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solution.loc[worst_index] = random_element
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return solution, worst_index
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def get_random_solution(previous, data):
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solution, worst_index = replace_worst_element(previous, data)
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previous_worst_distance = previous["distance"].loc[worst_index]
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while solution.distance.loc[worst_index] <= previous_worst_distance:
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solution, _ = replace_worst_element(previous=solution, data=data)
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return solution
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def explore_neighbourhood(element, data, max_iterations=100000):
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neighbourhood = []
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neighbourhood.append(element)
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for _ in range(max_iterations):
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previous_solution = neighbourhood[-1]
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neighbour = get_random_solution(previous=previous_solution, data=data)
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neighbourhood.append(neighbour)
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return neighbour
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def memetic_algorithm(m, data):
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first_solution = get_first_random_solution(m=m, data=data)
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best_solution = explore_neighbourhood(
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element=first_solution, data=data, max_iterations=100
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)
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return best_solution
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