Return the best solution when you can't explore
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@ -17,26 +17,35 @@ def replace_worst_element(previous, data):
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return solution, worst_index
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def choose_best_solution(previous, current, index):
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if previous.loc[index].distance >= current.loc[index].distance:
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return previous
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return current
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def get_random_solution(previous, data):
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candidates = []
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candidates.append(previous)
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solution, worst_index = replace_worst_element(previous, data)
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previous_worst_distance = previous["distance"].loc[worst_index]
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while candidates[-1].distance.loc[worst_index] <= previous_worst_distance:
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last_solution = candidates[-1]
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while last_solution.distance.loc[worst_index] <= previous_worst_distance:
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solution, _ = replace_worst_element(previous=solution, data=data)
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if solution.equals(last_solution):
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return last_solution
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best_solution = choose_best_solution(
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previous=previous, current=solution, index=worst_index
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)
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return best_solution
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candidates.append(solution)
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return solution
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last_solution = candidates[-1]
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return last_solution
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def explore_neighbourhood(element, data, max_iterations=100000):
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neighbourhood = []
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neighbourhood.append(element)
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for _ in range(max_iterations):
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for i in range(max_iterations):
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print(f"Iteration {i}")
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previous_solution = neighbourhood[-1]
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neighbour = get_random_solution(previous=previous_solution, data=data)
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if neighbour.equals(previous_solution):
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